The Wii version also had an important Prince of Persia element that is sometimes forgotten. What resulted was a platforming Prince that felt just a little bit different in a good way. You could use the pointer create hand holds in the walls to grab while you ran across, as well as create stationary tornadoes that would vault the Prince upward. The game took advantage of the Wii pointer while making, thankfully, little use of the waggle functions. In context it all makes sense (sort of), and the result is a Prince whose place in the Prince of Persia timeline is mysterious. The Genie facilitates the Prince’s literal wish… by forcing him to make out with statues.
In the Wii version, the Prince finds a Genie, and asks for his own Kingdom. That’s all well and good, fighting dozens of enemies at once, but who cares? We would rather see the Prince jumping on stuff and doing battle with the laws of physics, rather than sand soldiers.Ĥ) Prince of Persia: The Forgotten Sands(Wii)ĭid you you know the Wii version of Prince of Persia: The Forgotten Sands was dramatically different from the Xbox 360 and PlayStation 3 versions of the same-titled game? It had a completely different story, and a brighter art style. Some cool things were done with stopping time to create water bridges and hand holds, and the prince took on tons of sand-infected soldiers at once. We really didn’t need to see him get involved in another sand-related disaster, but it was fun to watch. This Prince’s story was already closed out in Prince of Persia: The Two Thrones. Prince of Persia: Forgotten Sands was a story that really didn’t need to be visited, though. It was a full-featured Prince of Persia game that went back to the old-school (old-school as in 2003) Prince of Persia sensibilities.
It was not meant to be a movie cash-in, according to the developers, and it wasn’t. This Prince just so happened to launch around the same time as the not absolutely terrible, but certainly not great, shirtless Jake Gyllenhall film. The platforming was still fun, though.ĥ) Prince of Persia: The Forgotten Sands (360, PS3) The Prince went through his teenage rebellious phase in Warrior Within and we had to suffer through it. He was still the same guy, but in much more difficult circumstances. Luke Skywalker didn’t start wearing makeup and listening to Godsmack in Empire Strikes Back. Going dark for a sequel is not a bad thing, but it should be done in the same context of the established world. This Prince was a dark, dreary character, closer to the murder machine known as Kratos than the upbeat soldier with a regrettable mistake resting on his conscious that we had come to know (and love) in the previous game. The problem with Prince of Persia: Warrior Within was the forced emotional distress that permeated the game. There is all kinds of stuff to jump onto and run across, and the M rating meant the Prince’s enemies were spurting blood instead of sand. To be clear, this is actually not that bad a game. There were good ones, there were great ones, and then there were the ones where the Prince was wearing mascara. There have been six Prince of Persia games that have been released on home consoles since 2003, and what better way to celebrate the 10-year anniversary (which actually occurred last year) than to put them all in their places within the series. Those are the games that we’re talking about here.
This article is about the series of games that were inspired by that original Prince of Persia game: the journey of the unnamed prince, and some other unnamed prince of debatable royal heritage (I’m talking about the 2008 Prince of Persia), that all began in 2003. Prince of Persia first appeared on PCs everywhere in 1989, but this article isn’t about that first game.